UI/UX, Branding + Identity

Critical
A platform and identity for online critique.

Dashboard of Critical displayed on a laptop sitting on a wooden table
Dashboard of Critical displayed on a laptop sitting on a wooden table

Overview

0-1 Design for Critical, a critique platform. As a researcher and designer, I planned and conducted research, synthesized results, and developed the interface. Additionally, I created a complementary brand identity.

Timeline

9 Weeks Winter 2024

Team

4 designers / researchers

Roles

User Researcher, Product + Visual Designer

Tools

Figma, Lottie, Photoshop, Illustrator

Problem Space

Critique is critical in the design process

Current peer review tools

lack functionality

Current peer review tools lack functionality

Current peer review tools lack functionality

Critique is not very common in

class settings outside of design

Critique is not very common in class settings outside of design

Critique is not very common in class settings outside of design

Our Idea

A web platform and brand identity aiming to increase access to peer-to-peer critique.

A web platform and brand identity aiming to increase access to peer-to-peer critique.

A web platform and brand identity aiming to increase access to peer-to-peer critique.

Showcase

Meet Critical

Your all in one hub for everything critique

UPLOAD PROJECTS

Submit a request for either a written evaluation with a single media piece, or a preference poll for multiple versions.

GIVE CRITIQUE

Offer feedback to individuals globally, and to those in circles.

VIEW FEEDBACK

Examine AI-analyzed summaries of both textual and survey responses.

TAKE ACTION

With our Figma plugin,
making changes using
based on feedback is a breeze.

With our Figma plugin, making changes using your critique is a breeze.

DESIGN SYSTEM

Design system for Critical, displaying all variables and components used
Design system for Critical, displaying all variables and components used
Design system for Critical, displaying all variables and components used

RESEARCH

We began our research with a competitive analysis of existing channels for critique. We analyzed Canvas, Discord, CritiqueCircle, and MarkUp.io. I focued on Canvas, an educational management platform.

Pain points include

  • Only instructors can set up critiques.

  • Comments get lost in the Canvas interface.

  • Only one piece of media can be submitted.

Image of Canvas peer review assignment, with the feedback highlighted in the bottom right
Image of Canvas peer review assignment, with the feedback highlighted in the bottom right
Image of Canvas peer review assignment, with the feedback highlighted in the bottom right

comments are difficult to see

Secondary

Secondary research though literature was used to supplement our findings and ground our assumptions. We found that:

Peer/informal critique is perceived as a positive experience (McDonald, 2018).

Online platforms for critique have been tried in the past and have been successful (Hatziapostolou, 2010).

Critique is essential in industry, however is inherently uncomfortable (Gibbons, 2023).

Critique can foster friendship and community through interdependence (Wang, 2023).

Primary

Primary research was conducted through 5 one-on-one semi-structured interviews. Qualitative analysis was conducted using transcripts.

"the biggest thing you can take out of [Critique] is just like the improvement in feedback that comes afterwards." - LP1

"…on this person's account, there's a sense of… community almost being fostered to, like help this video to get to its best motion design, aspects and aesthetic." - AD1

"Bad experiences are people not giving any feedback or giving feedback that doesn't make much sense." - CS1

"…channels for receiving criticism may be limited." - AD1

"I am a big poll person. I'm a huge fan of A/B testing." - KP1

Insights

Critique to Build Community

Critique, especially in a classroom, provide a space for honesty and feedback, leading to more meaningful interactions between people.

The Importance of Context

Context is needed to inform people that are giving critique benchmarks to measure work, and to ensure the general objective is not warped.

Area of Need

Echoing insights from our competitive analysis and secondary research, a dedicated platform for critique was desired, with A/B testing as well.

Personas

We synthesized our research to create two personas, and by doing so, were able to gain a better understanding of our target demographic. We used our findings to define their characteristics, objectives, pain points, and desires.

Persona for Isabelle Zheng
Persona for Isabelle Zheng
Persona for Isabelle Zheng
Persona for Daniel Smith
Persona for Daniel Smith
Persona for Daniel Smith

We synthesized our research, and created a how might we statement.

Problem Statement

How might we create a dedicated and organized space to critique openly?

DESIGN

Ideation

After discussion between executing through a physical or digital medium, our team settled on a website. We focused on desktop screen sizes due to concerns we had with content legibility on small screens.

Our team did a crazy 8’s sprint exercise, and came up with a lot of ideas for the direction of our platform.


We critiqued and filtered to end up with 3 main ideas:


  • A sprint function to incentivize action from critiques, using a time limit.

  • A project archive with dates and project iterations.

  • A pop-up profile card for added context.

Wireframe

Wireframe for Critical, with simple boxes and a black/white color pallette
Wireframe for Critical, with simple boxes and a black/white color pallette

Usability Testing + Iterations

From our wireframe, we created 3 main user flows to use for usability testing with 4 participants. These flows represent core functions of our platform: uploading a project, critiquing a project, and viewing feedback.

  1. Sprint Function

Before and after for the sprint function, the left side is our original idea with a dedicated page, while the right shows our new idea, being a Figma plugin.
Before and after for the sprint function, the left side is our original idea with a dedicated page, while the right shows our new idea, being a Figma plugin.

Participants were confused about the sprint button, there was too much information on the screen, and we had concerns regarding development viability with having a native editor.

We replaced our old idea with a Figma plugin, with plans to expand to browser extensions.

We replaced our old idea with a Figma plugin, with plans to expand to browser extensions.

  1. Viewing Feedback

Before and after for our viewing feedback page. Our original idea is with tab views for each person reviewing, while the improved screen on the right condenses comments into one feed, and an AI summarization button is added.
Before and after for our viewing feedback page. Our original idea is with tab views for each person reviewing, while the improved screen on the right condenses comments into one feed, and an AI summarization button is added.

Viewing feedback was decentralized and confusing for participants.

We centralized feedback and added AI summarization for synthesis.

  1. Clarity + Context

Before and after of our upload project screen, with the improved version having a revised top navigation bar.
Before and after of our upload project screen, with the improved version having a revised top navigation bar.

Navigation was unclear, with no universal nav bar.

We updated the nav bar and also added a framework to provide context when uploading a project

We updated the nav bar and added a framework to provide context when uploading a project

High Fidelity Screens

We wanted a fresh interface to appeal to our target demographic. Our prototype was crafted to be fully interactive using smart animate. Additionally, we used Figma boolean variables + conditionals to ensure conditions are met before uploading a project and submitting a critique. We also included the following features:

  • Personal profiles

  • Project archive

  • Hero + onboarding pages

BRANDING

Logo

We took inspiration in a critical hit from a video game or comic. As critique is inherently uncomfortable, we positioned our visual identity to be vibrant and inspiring.

Logo development for Critical, with a lot of iterations shown
Logo development for Critical, with a lot of iterations shown
The critical logo, being a red 8-pointed star

Style Guide

Degular Variable by OH no Type Company was used as the main typeface as it is variable and has ink traps. The logo was made using Altivo.  

The Critical type system
The Critical type system
The Critical color system
The Critical color system
Accessibility scores for all colors used
Accessibility scores for all colors used
A poster at a subway station with the Critical logo and the saying "Creating a space for critique for all"
A poster at a subway station with the Critical logo and the saying "Creating a space for critique for all"
A tote bag with pixelated stars and texting saying "Critical" in the center
A tote bag with pixelated stars and texting saying "Critical" in the center
A sticker on a post saying "Critical helps you choose"
A sticker on a post saying "Critical helps you choose"

Reflection

This was my first real end-to-end design project with the entire process. There were a lot of things I learned, including:

Critique Often, Critique Always

We received a lot of informal critique from over 20 people! Huge thank you to everyone that helped guide our design and choices. Critique is immensely important in the design process, however our major lacked in critique culture. We found lots of interesting insights into critique, and we have hopes that critique can become more integrated into our major and beyond.

More Figma!

Aesthetics were sacrificed for the sake of prototype interactivity for the text fields. This was also my first fully fleshed out design system, and it was so nice to utilize Figma variables for consistency and responsiveness.

Visual Direction is Key

Branding and visual direction is important, especially because our product space is competitive, so I learned more Photoshop and Illustrator... Honestly it was a lot of fun creating designs, especially the animated logo, and mockups for the brand. I grew a lot as a visual designer, and this project turned out to be super fun!

© Chris Sanders 2025
© Chris Sanders 2025
© Chris Sanders 2025
© Chris Sanders 2025
© Chris Sanders 2025
© Chris Sanders 2025