ARchive
AR experience to preserve the stories of the Seattle Central District.

A park background with a phone in front, showing a circular portal with the text "Phyllis Yasutake" underneath
A park background with a phone in front, showing a circular portal with the text "Phyllis Yasutake" underneath

Timeline

2 Days

Winter 2024

Tools

Figma

Bezi

Blockade Labs

Roles

XR Prototyper

Interface Designer

Team

2 Designers

3 Researchers

1 Videographer

4 designers/

researchers

4 designers/

researchers

Problem Space

How can we preserve the stories of Central District Elders in the face of gentrification using extended reality?

Overview

ARchive was developed during a hackathon hosted by Revere XR, centered around preserving the historically significant Central District in Seattle. Our team spoke to elder Phyllis Yasutake for over an hour, capturing her stories and preserving them in portals in augmented reality.

Jump to Deliverables

Problem Space

How can we preserve the stories of Central District Elders in the face of gentrification using extended reality?

Overview

ARchive was developed during a hackathon hosted by Revere XR, centered around preserving the historically significant Central District in Seattle. Our team spoke to elder Phyllis Yasutake for over an hour, capturing her stories and preserving them in portals in augmented reality.

Jump to Deliverables

SHOWCASE

VIDEO

RESEARCH

Extended reality is an exciting emergent technology, with most applications revolving around entertainment and marketing. Revere’s mission is to leverage this technology to preserve often unappreciated history, especially focusing on the Black community in the Seattle Central District. This hackathon provided a non-traditional hackathon experience, with the inclusion of significant elders and a social justice lens.

We spoke to 75 year-old Phyllis Yasutake, a lifelong resident of the Central District, for over an hour. She spoke about her family, her childhood, and of the importance of respect, credit, education, safety, and community.

“Central District made me appreciate my family, parents, and community a lot more.”

Stories and Takeaways

From the stories shared, we decided to leverage extended reality to add environments to Phyllis’s stories. We focused on three geographic locations Phyllis had vivid memories of, which have all changed significantly over time. These quotes served as the basis for our secondary research.

Locations

Seattle Fire Station 8

23rd and Yesler Way

“Claude Harris, he was the first Black fireman and worked his way all the way up to Chief. And as he moved up, he brought in a lot of firefighters today and they're there because of Chief Harris.” 

Mardi Gras Tavern

21st Avenue & E Madison

“We had we had the Mardi Gras Club, which was on Madison...where the Safeway is now on Madison and 23rd...It was very famous. It's where Ray Charles played. He played there. So we had a lot of nightclubs.”

YMCA

23rd Avenue & E Olive Street

“Meredith Matthews YMCA. They don't do community things like they used to. But Meredith Matthews built that building as if he had been in the my dad's group of men.” 

Problem Statement

How might we leverage extended reality to transport people into worlds built by stories?

IDEATION

With the information we learned, we mapped out what our experience should feel like. We imagined our target audience to be younger, and with the prevalence of smartphones, we chose an augmented reality environment over a fully virtual one.


Additionally, we took into account the cost of VR devices, and accessibility concerns surrounding headsets. We also wanted elders to be able to add to their spaces anywhere, further cementing our direction for augmented reality.

Goals

What do we want them to feel?

  • Community
  • Inclusivity

  • Inspired

  • Empowered

Themes

What do we want them to learn?

  • History of a space

  • Names of the trailblazers 

  • Shared history with a location 


Why

What is the point?

  • In order to preserve history that can go forgotten

  • To pay respects to the people that made things the way they are

Objectives

What do we want them to do?


  • Share experiences 

  • Build a community in order to empower each other 

  • Remain curious 

Initial Ideas + Features

We first thought of a AR geocaching experience, however reflected on accessibility. Furthermore, we spent a lot of time deliberated what made augmented reality different from a 2D interface experience. After discussing for over two hours, we came to a consensus that immersion, and the ability to experience different environments was the most compelling use for AR.


Some features we imagined were:
  • LIDAR scans of the places
  • Audio integration

  • User comments
  • Multiple elder contributions
  • Shared spaces

Content

Research was synthesized into informative cards.

FINAL PROTOTYPE

Prototyping was done on Bezi, with imported screens of content from Figma. Blockade Labs was used to create immersive skyboxes for the experience.


The interface inside of the spaces represents three different eras in time, early to mid 20th century, mid to late 20th century, and present day. This offers perspective to how these spaces have changed over time.

Reflection

This was my first real end-to-end design project with the entire process. There were a lot of things I learned, including:

Hackathon Takeaways

This was my first real hackathon, and it was an amazing experience hearing about the elders and their stories, as well as leveraging emerging technology for altruistic purposes. I made new friends, and we created a working prototype than anyone can try anywhere. 

XR Prototyping

I learned how to fully use Bezi! I loved how easy it was to create fully interactive prototypes. Additionally, I worked mostly with tech, while my team members did most of the research, which meant I could fully focus on my tasks. However, Bezi was still in Beta when this happened, which meant that a lot of the integrations we thought of were unable to be implemented.

If we had more time...

  • LIDAR scans or gaussian splats of the locations instead of the skyboxes

  • Audio integration using the recording we had

  • User input for community building

  • Physical objects or pictures the elders had

  • Detailed storyboards

  • Usability testing and iterations

Overall, huge thank you to my hackathon team and the Revere XR team for the event!

© Chris Sanders 2025
© Chris Sanders 2025
© Chris Sanders 2025
© Chris Sanders 2025
© Chris Sanders 2025
© Chris Sanders 2025